Hi folks,
I’ve got a very basic programming-question: I’ve previously build .dll’s in Visual Basic and C#, and I’m rather <snip>'ed that I have to do those all over again, in C++!
But is that strictly necessary?
Some of the .dll’s are very basic and do not depend on say frameworks that’s no longer present.
I’m using an Asus 64bit, win7, OpenGL 3.3 core and MinGW from a msys-console with makefiles prepared by Premake4. My setup of specific opengl libraries and working-environment seems to have survived a recent system-reinstall … that’s so far been my prime goal. Perfect outset for learning what’s going on!
cheers, Carsten