hi all. i was trying to make a cube that ive drawn on the screen flicker between 2 colors, but instead it changes color whenever i click on the screen. here are the relevant portions of my code.
here is the freeglut initialization:
int main(int argc, char **argv){
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGBA);
glutInitWindowSize(512,512);
glutInitContextVersion(4,3);
glutInitContextProfile(GLUT_CORE_PROFILE);
glutCreateWindow("Test Programs");
init();
glutDisplayFunc(display);
glutMainLoop();
return 0;
}
here is my fragment shader:
const char *fshader =
"#version 430 core
"
"out vec4 fColor;
"
"uniform vec4 Color;
"
"void main()
"
"{
"
"fColor = Color;
"
"}
";
and here is the part of my display function that should cause it to flicker:
if (!colorswitch)
{
glUniform4f(colorloc, color1[0], color1[1], color1[2], color1[3]);
colorswitch = !colorswitch;
}
else if (colorswitch)
{
glUniform4f(colorloc, color2[0], color2[1], color2[2], color2[3]);
colorswitch = !colorswitch;
}
i just want the cube to flicker between colors. any ideas?