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Thread: Strange OGL Behaviour

  1. #1
    Junior Member Newbie
    Join Date
    Feb 2013
    Posts
    12

    Strange OGL Behaviour

    Hey everyone.

    I'm programming graphics for a HL mod, and I've bumped into a weird issue after a major optimization went down, and I don't see why this happens in the first place. It seems that for some reason, there's a general slowdown in my code, which I haven't had before. It seems that something is calling DrvCopyContext for no reason and stalling everything, and after looking into this, it seems that this might be related to multithreading, but I am not using multiple threads at all, everything runs on a single thread. The performance drop is pretty noticeable, has anyone else encountered this problem?

    Thanks.
    MagnumOpus.

  2. #2
    Senior Member OpenGL Pro
    Join Date
    Apr 2010
    Location
    Germany
    Posts
    1,128
    This might give you a hint.

  3. #3
    Junior Member Newbie
    Join Date
    Feb 2013
    Posts
    12
    Thanks for your response, but eventually I found out that it wasn't the cause. I'll post another thread.

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