Hello everyone,
i´m new to opengl and have a question about loading an obj file into an already existing program. The file is a dodecahedron.
And i want to load it as a edge list.
I know that i have to use vertices, faces and normals like
V= (V1,V2,V3,V4,V5)
and the F like f1 = (1,5,2) f2=(2,3,5) f3= (5,3,4)
So my obj Loader looks like this now:
struct Vertex
{
vec3 position;
vec2 texcoord;
vec3 normal;
};
struct VertRef
{
VertRef( int v, int vt, int vn )
: v(v), vt(vt), vn(vn)
{ }
int v, vt, vn;
};
vector< Vertex > LoadOBJ( istream& in )
{
vector< Vertex > verts;
vector< vec4 > positions( 1, vec4( 0, 0, 0, 0 ) );
vector< vec3 > texcoords( 1, vec3( 0, 0, 0 ) );
vector< vec3 > normals( 1, vec3( 0, 0, 0 ) );
string lineStr;
while( getline( in, lineStr ) )
{
istringstream lineSS( lineStr );
string lineType;
lineSS >> lineType;
// vertex
if( lineType == "v" )
{
float x = 0, y = 0, z = 0, w = 1;
lineSS >> x >> y >> z >> w;
positions.push_back( vec4( x, y, z, w ) );
}
// polygon
if( lineType == "f" )
{
vector< VertRef > refs;
string refStr;
while( lineSS >> refStr )
{
istringstream ref( refStr );
string vStr, vtStr, vnStr;
getline( ref, vStr, '/' );
getline( ref, vtStr, '/' );
getline( ref, vnStr, '/' );
int v = atoi( vStr.c_str() );
int vt = atoi( vtStr.c_str() );
int vn = atoi( vnStr.c_str() );
v = ( v >= 0 ? v : positions.size() + v );
vt = ( vt >= 0 ? vt : texcoords.size() + vt );
vn = ( vn >= 0 ? vn : normals.size() + vn );
refs.push_back( VertRef( v, vt, vn ) );
}
if( refs.size() < 3 )
{
// error, skip
continue;
}
// triangulate, assuming n>3-gons are convex and coplanar
VertRef* p[3] = { &refs[0], NULL, NULL };
for( size_t i = 1; i+1 < refs.size(); ++i )
{
p[1] = &refs[i+0];
p[2] = &refs[i+1];
vec3 U( positions[ p[1]->v ] - positions[ p[0]->v ] );
vec3 V( positions[ p[2]->v ] - positions[ p[0]->v ] );
vec3 faceNormal = normalize( cross( U, V ) );
for( size_t j = 0; j < 3; ++j )
{
Vertex vert;
vert.position = vec3( positions[ p[j]->v ] );
vert.texcoord = vec2( texcoords[ p[j]->vt ] );
vert.normal = ( p[j]->vn != 0 ? normals[ p[j]->vn ] : faceNormal );
verts.push_back( vert );
}
}
}
}
return verts;
}
vector< Vertex > model;
glPushMatrix();
glTranslatef(0.0,0.0,0.0);
glColor3ub(255, 255, 0);
glEnableClientState( GL_VERTEX_ARRAY );
glEnableClientState( GL_TEXTURE_COORD_ARRAY );
glEnableClientState( GL_NORMAL_ARRAY );
glVertexPointer( 2,GL_FLOAT, sizeof(Vertex), &model[0].position );
glTexCoordPointer( 1, GL_FLOAT, sizeof(Vertex), &model[0].texcoord );
glNormalPointer( GL_FLOAT, sizeof(Vertex), &model[0].normal );
glDrawArrays( GL_TRIANGLES, 0, model.size() );
glDisableClientState( GL_VERTEX_ARRAY );
glDisableClientState( GL_TEXTURE_COORD_ARRAY );
glDisableClientState( GL_NORMAL_ARRAY );
glPopMatrix();
The dodecahedron obj file looks like this
v 1.21412 0 1.58931
v 0.375185 1.1547 1.58931
v -0.982247 0.713644 1.58931
v -0.982247 -0.713644 1.58931
v 0.375185 -1.1547 1.58931
v 1.96449 0 0.375185
v 0.607062 1.86835 0.375185
v -1.58931 1.1547 0.375185
v -1.58931 -1.1547 0.375185
v 0.607062 -1.86835 0.375185
v 1.58931 1.1547 -0.375185
v -0.607062 1.86835 -0.375185
v -1.96449 0 -0.375185
v -0.607062 -1.86835 -0.375185
v 1.58931 -1.1547 -0.375185
v 0.982247 0.713644 -1.58931
v -0.375185 1.1547 -1.58931
v -1.21412 0 -1.58931
v -0.375185 -1.1547 -1.58931
v 0.982247 -0.713644 -1.58931
f 1 2 3 4 5
f 1 6 11 7 2
f 2 7 12 8 3
f 3 8 13 9 4
f 4 9 14 10 5
f 5 10 15 6 1
f 16 11 6 15 20
f 17 12 7 11 16
f 18 13 8 12 17
f 19 14 9 13 18
f 20 15 10 14 19
f 20 19 18 17 16
Can you help me?