How do I get to know the size of video RAM in any android device so that I can load textures based on the size? The maximum size of texture is 4096 X 4096. What relation does it have to the size in bytes of the image (i.e. on bytes per pixel) ?
I want to find the size of Video RAM based on which I can decide how many textures can I load in memory at a time for optimal performance... i.e. no of textures = memory size / size (in bytes) of one texture