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Thread: Human falling simulation, rag-dolls.

  1. #1
    Junior Member Newbie
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    Aug 2005
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    Budapest (Hungary,Europe)
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    Human falling simulation, rag-dolls.

    Does anyone have some reference how to simulate dead or just falling human (or any) bodies with physics and collide. You know like you fall down and crash into a rock with your hand and you get a little slower, but you hand fastly swing to your other side. So any physics based characted simulation?

  2. #2
    Guest

    Re: Human falling simulation, rag-dolls.

    This is sometimes referred to as "rag-doll" physics and collision. Look at one of the many freely physics/collision SDKs available, like Novodex.

    This has little to do with the OpenGL API, unless you want to run the simulation yourself using GPGPU.

    Hth

  3. #3
    Newbie Newbie
    Join Date
    Oct 2012
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    Quote Originally Posted by Ther View Post
    Does anyone have some reference how to simulate dead or just falling human (or any) bodies with physics and collide. You know like you fall down and crash into a rock with your hand and you get a little slower, but you hand fastly swing to your other side. So any physics based characted simulation?
    hey every one
    how can i learn to optain successful code about human body enimation

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