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3D screen precision of OpenGL
hello everybody....
when i need to draw line by one of line algorithms using glvertix3f , it seemed to be as number of points in a Straight line , but my problem is that there is many of free pixels appeared between each two adjacent point , So how can I exceed this problem and make each two adjacent points be Convergent , also the Straight line appear smooth ??
the problem that drawing line appear as folow::
.................................................. .................................................. ...................
But i need it smooth as follow:
__________________________________________________ ________________________
thanks in advance
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