My OpenGL context (windowed) seems to be capped to 60fps.
I’m using a GeForce GTX260 with Windows 7.
Is there a way to disable this limit ? Does it happens only in windowed mode or fullscreen too ? I guess Vista has the same limit ?
Thanks !
My OpenGL context (windowed) seems to be capped to 60fps.
I’m using a GeForce GTX260 with Windows 7.
Is there a way to disable this limit ? Does it happens only in windowed mode or fullscreen too ? I guess Vista has the same limit ?
Thanks !
vsync seem to be on default, you can change that at runtime with wglSwapInterval(0);
Try disabling the desktop window manager(DWM)/Aero.
When DWM is active and vsync is off, your application can still run faster than 60fps*, but Win7 displays your rendered content only with 60fps.
*You can check your fps with the fraps tool, for example.
Also watch your nVidia settings panel.
in 3D settings, the value “Vertical sync” can take 3 values:
wglSwapInterval(0); will have no effect if the settings are in “Force” mode.
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