Greetings,
Before the board was cleaned up, there was a thread that mentioned using glTexSubImage2D to beat the 256x256 size limit on textures on some graphics boards. How is this done?
Thanks, ThorZ.
Greetings,
Before the board was cleaned up, there was a thread that mentioned using glTexSubImage2D to beat the 256x256 size limit on textures on some graphics boards. How is this done?
Thanks, ThorZ.