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Normals ?
Hello, I've got a question : What are Normals and how are they calculated ? I am a beginner in OpenGL and would be glad to get help from you.
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Re: Normals ?
Read some of the previous posts on this board...
Normals are vectors. Generally with face normals you can tell which polygons are front-facing you, and vertex normals have something to do with shading.
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