A short while ago there was a thread on measuring performance of different shader subroutines.
I have been having a look at nVidia NVPerfKit sdk. It...
it's a good idea, although i think it would be better, if that behavior will occur only if debug context is active. cause i'm not sure about possible...
I don't know what you mean by "slot". Uniform locations are arbitrary numbers. They have no meaning to the hardware. They're not byte offsets into a...
Maybe the idea is good, but I cannot approve it. Uniform locations are "slots", hence the numeration. What are the benefits of assigning number, for...
Correct. While you can't buy a new Mac anymore with a GPU that wouldn't support OpenGL 4, MacOS X itself is still limited to OpenGL 3.2 - that's what...