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Today,
12:41 AM
Balaji_mcr
started a thread
Image Rotation with 1 degree precision using OpenGL
in
OpenGL under Windows
i want to rotate an BMP image/ image Buffer with 1 degree precision in z-axis(Width & Height wont get changed) only by using OpenGL and i want to...
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3 replies | 106 view(s)
Today,
06:02 AM
sam_thedancer
started a thread
Text drawing in GL 4.3
in
OpenGL coding: beginners
Greetings: What's the best way to draw text in GL 4.3 core? I searched the forum but couldn't find a good answer. The wiki below seems a bit dated...
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3 replies | 77 view(s)
Today,
04:46 AM
fred_em
started a thread
Implementing a 2-element orded list in an image buffer
in
OpenGL Shading Language
Hi, I need to implement an ordered list of 2 elements for use in a fragment shader. My 2 elements are ivec4's, no int/uint. For this I need to...
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2 replies | 60 view(s)
Today,
08:16 AM
kantaki
started a thread
Deferred Shading
in
Math and Algorithms
I have a question about deferred shading. If I understood it correct, I am just pushing my geometry though a shader stage so that I have the...
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1 replies | 91 view(s)
Today,
09:00 AM
thokra
started a thread
Reasons for the lack of an API to query memory related info?
in
OpenGL drivers
Hello everyone. Currently I'm find myself wanting to know what I can expect when allocation memory for buffers and textures. What will go into...
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1 replies | 77 view(s)
Today,
06:09 PM
tonyo_au
replied to a thread
Text drawing in GL 4.3
in
OpenGL coding: beginners
If you just want something quick try this http://github.prideout.net/strings-inside-vertex-buffers/
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3 replies | 77 view(s)
Today,
04:43 PM
Dark Photon
replied to a thread
Endless loop of bitmaps // vsync fails
in
OpenGL coding: advanced
What's your source for that information? In my experience, compositors make this worse, as you're no longer directly in charge of when...
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9 replies | 156 view(s)
Today,
04:25 PM
Dark Photon
replied to a thread
Implementing a 2-element orded list in an image buffer
in
OpenGL Shading Language
What are you trying to do (big picture that is, not per-fragment)? Per-fragment you're obviously just keeping the 2 lowest values. If every...
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2 replies | 60 view(s)
Today,
10:54 AM
Aleksandar
replied to a thread
Selection and pick object
in
OpenGL coding: beginners
OpenGL Programming Guide is a well written book. I cannot realize what could be a problem. If you have a particular question, just ask. Otherwise,...
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5 replies | 146 view(s)
Today,
10:46 AM
Aleksandar
replied to a thread
Reasons for the lack of an API to query memory related info?
in
OpenGL drivers
Exactly! That's the only way to go right now. I can understand that different hardware does things differently. Nope! Different drivers have...
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1 replies | 77 view(s)
Today,
10:23 AM
Carmine
replied to a thread
Image Rotation with 1 degree precision using OpenGL
in
OpenGL under Windows
As others have said use 'glReadPixels' to read your new image into an array. Exporting that array as a .bmp file is not something that OpenGL does....
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3 replies | 106 view(s)
Today,
09:18 AM
GClements
replied to a thread
Endless loop of bitmaps // vsync fails
in
OpenGL coding: advanced
They "could" be double buffered, but usually aren't. The situation may be better with compositing systems such as Aero (Windows) or Compiz (Linux). ...
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9 replies | 156 view(s)
Today,
08:44 AM
Alfonse Reinheart
replied to a thread
Deferred Shading
in
Math and Algorithms
That's because you're thinking about it wrong. The "complexity" here is a measure of the number of operations. If you render 1000 cubes, you have...
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1 replies | 91 view(s)
Today,
08:21 AM
samvdj
replied to a thread
Endless loop of bitmaps // vsync fails
in
OpenGL coding: advanced
Ok great! Entering game mode has made the frame sequence a lot more stable (sometimes glitches - but no tearing- occur right after I start the...
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9 replies | 156 view(s)
Today,
07:29 AM
GClements
replied to a thread
Endless loop of bitmaps // vsync fails
in
OpenGL coding: advanced
I would deduce that vsync is working, in that it won't perform two swaps within the same frame, but that the swap doesn't occur immediately. ...
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9 replies | 156 view(s)
Today,
07:06 AM
sam_thedancer
replied to a thread
Text drawing in GL 4.3
in
OpenGL coding: beginners
Thanks, GClements. But I was wondering if there's library or such that I can just plug in. I really don't want to spend time making glyphs myself...
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3 replies | 77 view(s)
Today,
07:01 AM
GClements
replied to a thread
Text drawing in GL 4.3
in
OpenGL coding: beginners
For efficiency, you want to use as few draw calls as possible, i.e. one per line or block of text rather than one per glyph. The easiest way is to...
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3 replies | 77 view(s)
Today,
06:54 AM
samvdj
replied to a thread
Endless loop of bitmaps // vsync fails
in
OpenGL coding: advanced
I have included glFinish(); in my display function, to no avail: the glitches/horizontal tearing still occur. I have also included the timers as...
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9 replies | 156 view(s)
Today,
06:45 AM
dandosan
replied to a thread
Selection and pick object
in
OpenGL coding: beginners
I yet read it many times but I can't understand how to start! Anyway I'm trying with the other way of glunproject and hope I can do what I need
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5 replies | 146 view(s)
Today,
06:24 AM
Simon Arbon
replied to a thread
Highly Disappointed w/ the new XML API Database
in
Items of Importance to the OpenGL Community
As an example, to create a strongly-typed OpenGL header file for Pascal, you would do something like this: Lets try glCullFace, in the XML file we...
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10 replies | 408 view(s)
Today,
05:55 AM
GClements
replied to a thread
Implementing a 2-element orded list in an image buffer
in
OpenGL Shading Language
GLSL doesn't have mutexes. You could presumably simulate one using an atomic counter and a busy-wait loop, but performance will degrade rapidly in...
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2 replies | 60 view(s)
Today,
05:33 AM
GClements
replied to a thread
Endless loop of bitmaps // vsync fails
in
OpenGL coding: advanced
If enabling vsync causes the framerate to change from 350 Hz to 60 Hz +/- 1 Hz, then vsync is working. This suggests that the actual buffer swap...
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9 replies | 156 view(s)
Today,
05:24 AM
Dark Photon
replied to a thread
Endless loop of bitmaps // vsync fails
in
OpenGL coding: advanced
If your CPU application presumes that it is running synchronized with VSYNC, you must call glFinish() after SwapBuffers (wglSwapBuffers on Windows,...
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9 replies | 156 view(s)
Today,
05:01 AM
samvdj
replied to a thread
Endless loop of bitmaps // vsync fails
in
OpenGL coding: advanced
Thanks for your detailed reply. First, I have determined the framerate with vsync disabled in the nvidia control panel. My application was...
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9 replies | 156 view(s)
Today,
01:06 AM
GClements
replied to a thread
Image Rotation with 1 degree precision using OpenGL
in
OpenGL under Windows
glReadPixels
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3 replies | 106 view(s)
Today,
12:59 AM
thokra
replied to a thread
Image Rotation with 1 degree precision using OpenGL
in
OpenGL under Windows
EDIT: Ah well, glReadPixels is probably good.
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3 replies | 106 view(s)
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