Vertex Processing

Revision as of 14:07, 9 September 2012 by Alfonse (talk | contribs) (Page for shader-based vertex processing operations.)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Vertex Processing is the stage of the OpenGL rendering pipeline where a sequence of vertices are processed via a series of Shaders.

Vertex Shader


Geometry Shader