Difference between revisions of "Vertex Processing"

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'''Vertex Processing''' is the stage of the OpenGL rendering pipeline where [[Vertex Specification|a sequence of vertices]] are processed via a series of [[Shader]]s.
 
'''Vertex Processing''' is the stage of the OpenGL rendering pipeline where [[Vertex Specification|a sequence of vertices]] are processed via a series of [[Shader]]s.
  

Revision as of 17:56, 4 October 2012

Vertex Processing is the stage of the OpenGL rendering pipeline where a sequence of vertices are processed via a series of Shaders.

Vertex Shader

Tessellation

Geometry Shader