Difference between revisions of "Vertex Processing"

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(Page for shader-based vertex processing operations.)
 
m (Tessellation)
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== Tessellation ==
 
== Tessellation ==
{{main|Tessellation}}
+
{{main|Tessellation Shader}}
  
 
== Geometry Shader ==
 
== Geometry Shader ==

Revision as of 15:08, 9 September 2012

Vertex Processing is the stage of the OpenGL rendering pipeline where a sequence of vertices are processed via a series of Shaders.

Vertex Shader

Tessellation

Geometry Shader