Revision as of 23:27, 3 October 2012 by Alfonse (See also section.)
Vertex Post-Processing is the stage in the OpenGL Rendering Pipeline where the vertex outputs of the Vertex Processing undergo a variety of operations. Many of these are setup for Primitive Assembly and Rasterization stages.
- The previous pipeline stages:
- The next pipeline stage:
|This article is a stub. You can help the OpenGL Wiki by expanding it.|