Vertex Post-Processing

Revision as of 15:13, 9 September 2012 by Alfonse (talk | contribs) (Stub for post-shader vertex processing)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Vertex Post-Processing is the stage in the OpenGL Rendering Pipeline where the vertex outputs of the Vertex Processing undergo a variety of operations. Many of these are setup for Primitive Assembly and Rasterization stages.

Transform Feedback


Perspective divide

Viewport transform