Difference between revisions of "Vertex Post-Processing"

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'''Vertex Post-Processing''' is the stage in the OpenGL Rendering Pipeline where the vertex outputs of the [[Vertex Processing]] undergo a variety of operations. Many of these are setup for [[Primitive Assembly]] and [[Rasterization]] stages.
 
'''Vertex Post-Processing''' is the stage in the OpenGL Rendering Pipeline where the vertex outputs of the [[Vertex Processing]] undergo a variety of operations. Many of these are setup for [[Primitive Assembly]] and [[Rasterization]] stages.
  
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== See also ==
 
== See also ==
  
* The previous pipeline stages:
 
** [[Vertex Shader]]
 
** [[Tessellation Shader]], if active
 
** [[Geometry Shader]]
 
* The next pipeline stage:
 
** [[Rasterization]]
 
** [[Fragment Shader]]
 
  
 
{{stub}}
 
{{stub}}
  
 
[[Category:General OpenGL]]
 
[[Category:General OpenGL]]

Revision as of 01:44, 4 October 2012

Vertex Post-Processing is the stage in the OpenGL Rendering Pipeline where the vertex outputs of the Vertex Processing undergo a variety of operations. Many of these are setup for Primitive Assembly and Rasterization stages.

Transform Feedback

Clipping

Clip planes

Perspective divide

Viewport transform

See also