Difference between revisions of "Vertex Post-Processing"

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(Clipping: Section on clip planes.)
(See also section.)
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== Viewport transform ==
 
== Viewport transform ==
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== See also ==
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* The previous pipeline stages:
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** [[Vertex Shader]]
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** [[Tessellation Shader]], if active
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** [[Geometry Shader]]
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* The next pipeline stage:
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** [[Rasterization]]
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** [[Fragment Shader]]
  
 
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[[Category:General OpenGL]]
 
[[Category:General OpenGL]]

Revision as of 23:27, 3 October 2012

Vertex Post-Processing is the stage in the OpenGL Rendering Pipeline where the vertex outputs of the Vertex Processing undergo a variety of operations. Many of these are setup for Primitive Assembly and Rasterization stages.

Transform Feedback

Clipping

Clip planes

Perspective divide

Viewport transform

See also