Difference between revisions of "Vertex Post-Processing"

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(Stub for post-shader vertex processing)
(Clipping: Section on clip planes.)
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== Clipping ==
== Clipping ==
=== Clip planes ===
== Perspective divide ==
== Perspective divide ==

Revision as of 19:36, 23 September 2012

Vertex Post-Processing is the stage in the OpenGL Rendering Pipeline where the vertex outputs of the Vertex Processing undergo a variety of operations. Many of these are setup for Primitive Assembly and Rasterization stages.

Transform Feedback


Clip planes

Perspective divide

Viewport transform