Difference between revisions of "Tutorials"

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== Overview ==
 
== Overview ==
  
This page indexes into user-submitted OpenGL tutorials.  Please create your tutorials as a page linked off of this page.
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This page indexes into user-submitted OpenGL tutorials.  Please create your tutorials as a page linked off of this page. Additional third party tutorials are listed on the [[Getting_started#Tutorials_and_How_To_Guides|OpenGL Getting Started]] page.
  
 
== General ==
 
== General ==
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* [[Tutorial: OpenGL 3.1 The First Triangle (C++/Win)]]
 
* [[Tutorial: OpenGL 3.1 The First Triangle (C++/Win)]]
  
== Picking ==
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== OpenGL 3.2 Core Profile ==
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These tutorials focus on programming the OpenGL 3.2 Core Profile.
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* [[Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL)]]
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* [[Tutorial2: VAOs, VBOs, Vertex and Fragment Shaders (C / SDL)]]
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* [[Tutorial3: Rendering 3D Objects (C /SDL)]]
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* [[Tutorial4: Using Indices and Geometry Shaders (C /SDL)]]
  
* [[Tutorial: My really cool picking tutorial]]
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== OpenGL 3.3 Core Profile ==
* [[Tutorial: My much cooler picking tutorial]]
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* [[Tutorial1: Rendering shapes with glDrawRangeElements, VAO, VBO, shaders (C++ / freeGLUT)]]
 
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== OpenGL Windows ==
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These tutorials should explain how to create windows that OpenGL can render into under various operating systems and windowing platforms.
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* [[Tutorial: OpenGL in GLX (X11)]]
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* [[Tutorial: OpenGL in Windows]]
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* [[Tutorial: OpenGL in Mac OS X]]
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== (Add your own category here) ==
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...
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[[Category:Tutorials]]
 
[[Category:Tutorials]]

Latest revision as of 12:47, 7 April 2011

Overview

This page indexes into user-submitted OpenGL tutorials. Please create your tutorials as a page linked off of this page. Additional third party tutorials are listed on the OpenGL Getting Started page.

General

OpenGL 3.2 Core Profile

These tutorials focus on programming the OpenGL 3.2 Core Profile.

OpenGL 3.3 Core Profile