Difference between revisions of "Tutorials"

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(OpenGL Java: This page is for tutorials in the opengl.org wiki only. Moving to getting started page.)
(Restructuring because it looks like disorder here. Let's use GL versions as a format.)
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This page indexes into user-submitted OpenGL tutorials.  Please create your tutorials as a page linked off of this page. Additional third party tutorials are listed on the [[Getting_started#Tutorials_and_How_To_Guides|OpenGL Getting Started]] page.
 
This page indexes into user-submitted OpenGL tutorials.  Please create your tutorials as a page linked off of this page. Additional third party tutorials are listed on the [[Getting_started#Tutorials_and_How_To_Guides|OpenGL Getting Started]] page.
  
== General ==
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== OpenGL 3.0 Core Profile ==
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* [[Tutorial1: OpenGL 3.0 Context Creation (GLX)]]
  
* [[Tutorial: OpenGL 3.0 Context Creation (GLX)]]
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== OpenGL 3.1 Core Profile ==
* [[Tutorial: OpenGL 3.1 The First Triangle (C++/Win)]]
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* [[Tutorial1: OpenGL 3.1 The First Triangle (C++/Win)]]
 
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== OpenGL Windows ==
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These tutorials should explain how to create windows that OpenGL can render into under various operating systems and windowing platforms.
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* [[Tutorial: OpenGL in GLX (X11)]]
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* [[Tutorial: OpenGL in Windows]]
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* [[Tutorial: OpenGL in Mac OS X]]
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== OpenGL 3.2 Core Profile ==
 
== OpenGL 3.2 Core Profile ==
These tutorials focus on programming the OpenGL 3.2 Core Profile.
 
 
* [[Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL)]]
 
* [[Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL)]]
* [[Tutorial2: VAOs, VBOs, Vertex and Fragment Shaders (C / SDL)]]
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* [[Tutorial2: VAO, VBO, Vertex and Fragment Shaders (C / SDL)]]
 
* [[Tutorial3: Rendering 3D Objects (C /SDL)]]
 
* [[Tutorial3: Rendering 3D Objects (C /SDL)]]
 
* [[Tutorial4: Using Indices and Geometry Shaders (C /SDL)]]
 
* [[Tutorial4: Using Indices and Geometry Shaders (C /SDL)]]
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 +
== OpenGL 3.3 Core Profile ==
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* [[Tutorial1: Rendering multiple shapes with glDrawRangeElements and VAO, VBO, shaders (C / SDL)]]
  
 
[[Category:Tutorials]]
 
[[Category:Tutorials]]

Revision as of 12:04, 16 March 2011

Overview

This page indexes into user-submitted OpenGL tutorials. Please create your tutorials as a page linked off of this page. Additional third party tutorials are listed on the OpenGL Getting Started page.

OpenGL 3.0 Core Profile

OpenGL 3.1 Core Profile

OpenGL 3.2 Core Profile

OpenGL 3.3 Core Profile