OpenGL Rendering Pipeline
Transform Feedback is the process of altering the rendering pipeline so that primitives processed by a Vertex Shader and optionally a Geometry Shader will be written to buffer objects. This allows one to preserve the post-transform rendering state of an object and resubmit this data multiple times.
- Category:Core API Ref Transform Feedback: Function documentation for all transform feedback commands, except for those that actually render with the results of a feedback operation.
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