Transform Feedback

From OpenGL.org
Revision as of 12:32, 12 August 2011 by Zyx 2000 (Talk | contribs) (Categorized)

Jump to: navigation, search

Transform Feedback is the process of altering the rendering pipeline so that primitives processed by a Vertex Shader and optionally a Geometry Shader will be written to buffer objects. This allows one to preserve the post-transform rendering state of an object and resubmit this data multiple times.