Transform Feedback

Revision as of 01:03, 13 May 2011 by Alfonse (talk | contribs) (Rasterization is not automatically disabled by transform feedback.)

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Transform Feedback is the process of altering the rendering pipeline so that primitives processed by a Vertex Shader and optionally a Geometry Shader will be written to buffer objects. This allows one to preserve the post-transform rendering state of an object and resubmit this data multiple times.