Difference between revisions of "Transform Feedback"

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|{{Infobox feature
 
|{{Infobox feature
 
| core = 3.0
 
| core = 3.0
| core_extension = [http://www.opengl.org/registry/specs/ARB/transform_feedback2.txt ARB_transform_feedback2], [http://www.opengl.org/registry/specs/ARB/transform_feedback2.txt ARB_transform_feedback3],
+
| core_extension = {{extref|transform_feedback2}}, {{extref|transform_feedback3}},
[http://www.opengl.org/registry/specs/ARB/transform_feedback_instanced.txt ARB_transform_feedback_instanced]
+
{{extref|transform_feedback_instanced}}
| ext_extension = [http://www.opengl.org/registry/specs/EXT/transform_feedback.txt EXT_transform_feedback]
+
| ext_extension = {{extref|transform_feedback|EXT}}
| vend_extension = [http://www.opengl.org/registry/specs/NV/transform_feedback.txt NV_transform_feedback]
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| vend_extension = {{extref|transform_feedback|NV}}
 
}}
 
}}
 
|{{pipeline float}}
 
|{{pipeline float}}

Revision as of 04:30, 16 October 2012

Transform Feedback
Core in version 4.5
Core since version 3.0
Core ARB extension

ARB_transform_feedback2, ARB_transform_feedback3,

ARB_transform_feedback_instanced
EXT extension EXT_transform_feedback
Vendor extension NV_transform_feedback

Transform Feedback is the process of altering the rendering pipeline so that primitives processed by a Vertex Shader and optionally a Geometry Shader will be written to buffer objects. This allows one to preserve the post-transform rendering state of an object and resubmit this data multiple times.

Reference