Difference between revisions of "Transform Feedback"

From OpenGL.org
Jump to: navigation, search
(Pipeline page link.)
Line 1: Line 1:
{{Infobox feature
+
{{stack
 +
|{{Infobox feature
 
| core = 3.0
 
| core = 3.0
 
| core_extension = [http://www.opengl.org/registry/specs/ARB/transform_feedback2.txt ARB_transform_feedback2], [http://www.opengl.org/registry/specs/ARB/transform_feedback2.txt ARB_transform_feedback3],
 
| core_extension = [http://www.opengl.org/registry/specs/ARB/transform_feedback2.txt ARB_transform_feedback2], [http://www.opengl.org/registry/specs/ARB/transform_feedback2.txt ARB_transform_feedback3],
Line 5: Line 6:
 
| ext_extension = [http://www.opengl.org/registry/specs/EXT/transform_feedback.txt EXT_transform_feedback]
 
| ext_extension = [http://www.opengl.org/registry/specs/EXT/transform_feedback.txt EXT_transform_feedback]
 
| vend_extension = [http://www.opengl.org/registry/specs/NV/transform_feedback.txt NV_transform_feedback]
 
| vend_extension = [http://www.opengl.org/registry/specs/NV/transform_feedback.txt NV_transform_feedback]
 +
}}
 +
|{{pipeline float}}
 
}}
 
}}
  

Revision as of 01:45, 4 October 2012

Transform Feedback
Core in version 4.5
Core since version 3.0
Core ARB extension

ARB_transform_feedback2, ARB_transform_feedback3,

ARB_transform_feedback_instanced
EXT extension EXT_transform_feedback
Vendor extension NV_transform_feedback

Transform Feedback is the process of altering the rendering pipeline so that primitives processed by a Vertex Shader and optionally a Geometry Shader will be written to buffer objects. This allows one to preserve the post-transform rendering state of an object and resubmit this data multiple times.

Reference