Difference between revisions of "Transform Feedback"

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{{Infobox feature
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| core = 3.0
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| core_extension = [http://www.opengl.org/registry/specs/ARB/transform_feedback2.txt ARB_transform_feedback2], [http://www.opengl.org/registry/specs/ARB/transform_feedback2.txt ARB_transform_feedback3],
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[http://www.opengl.org/registry/specs/ARB/transform_feedback_instanced.txt ARB_transform_feedback_instanced]
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| ext_extension = [http://www.opengl.org/registry/specs/EXT/transform_feedback.txt EXT_transform_feedback]
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| vend_extension = [http://www.opengl.org/registry/specs/NV/transform_feedback.txt NV_transform_feedback]
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}}
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'''Transform Feedback''' is the process of altering the rendering pipeline so that primitives processed by a [[Vertex Shader]] and optionally a [[Geometry Shader]] will be written to [[Buffer Objects|buffer objects]]. This allows one to preserve the post-transform rendering state of an object and resubmit this data multiple times.
 
'''Transform Feedback''' is the process of altering the rendering pipeline so that primitives processed by a [[Vertex Shader]] and optionally a [[Geometry Shader]] will be written to [[Buffer Objects|buffer objects]]. This allows one to preserve the post-transform rendering state of an object and resubmit this data multiple times.
  

Revision as of 01:44, 17 August 2012

Transform Feedback
Core in version 4.5
Core since version 3.0
Core ARB extension

ARB_transform_feedback2, ARB_transform_feedback3,

ARB_transform_feedback_instanced
EXT extension EXT_transform_feedback
Vendor extension NV_transform_feedback

Transform Feedback is the process of altering the rendering pipeline so that primitives processed by a Vertex Shader and optionally a Geometry Shader will be written to buffer objects. This allows one to preserve the post-transform rendering state of an object and resubmit this data multiple times.

Reference