Difference between revisions of "Transform Feedback"

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'''Transform Feedback''' is the process of altering the rendering pipeline so that primitives processed by a [[Vertex Shader]] and optionally a [[Geometry Shader]] will be written to [[Buffer Objects|buffer objects]]. This allows one to preserve the post-transform rendering state of an object and resubmit this data multiple times.
 
'''Transform Feedback''' is the process of altering the rendering pipeline so that primitives processed by a [[Vertex Shader]] and optionally a [[Geometry Shader]] will be written to [[Buffer Objects|buffer objects]]. This allows one to preserve the post-transform rendering state of an object and resubmit this data multiple times.
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== Reference ==
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* [[:Category:Core API Ref Transform Feedback]]: Function documentation for all transform feedback commands, except for those that actually render with the results of a feedback operation.
  
 
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[[Category:General OpenGL]]
 
[[Category:General OpenGL]]

Revision as of 13:00, 26 February 2012

Transform Feedback is the process of altering the rendering pipeline so that primitives processed by a Vertex Shader and optionally a Geometry Shader will be written to buffer objects. This allows one to preserve the post-transform rendering state of an object and resubmit this data multiple times.

Reference