Tessellation Shader

From OpenGL.org
Revision as of 21:57, 7 November 2012 by Alfonse (Talk | contribs) (De-categorizing.)

Jump to: navigation, search

There are two Tessellation Shader shading stages. Tessellation Control Shaders define how much tessellation to perform per-patch, and Tessellation Evaluation Shaders compute the actual tessellation.