Tessellation Evaluation Shader

From OpenGL.org
Revision as of 19:46, 19 November 2012 by Alfonse (Talk | contribs) (Section rename.)

Jump to: navigation, search
Tessellation Evaluation Shader
Core in version 4.0
Core ARB extension ARB_tessellation_shader

The Tessellation Evaluation Shader (TES) is a Shader program written in GLSL that takes the results of a Tessellation operation and computes the interpolated positions and other attributes. These values are passed on to the next stage in the pipeline.

Overview

Tessellation options

Inputs

Outputs

Limitations