Difference between revisions of "Tessellation Evaluation Shader"

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== Overview ==
 
== Overview ==
  
== Input tessellation primitive ==
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== Input tessellation options ==
  
 
== Inputs ==
 
== Inputs ==

Revision as of 21:56, 7 November 2012

Tessellation Evaluation Shader
Core in version 4.0
Core ARB extension ARB_tessellation_shader

The Tessellation Evaluation Shader (TES) is a Shader program written in GLSL that takes the results of a Tessellation operation and computes the interpolated positions and other attributes. These values are passed on to the next stage in the pipeline.

Overview

Input tessellation options

Inputs

Outputs

Limitations