Difference between revisions of "Tessellation"

From OpenGL.org
Jump to: navigation, search
m (categorization)
(Pipeline page link.)
Line 1: Line 1:
 +
{{stack
 +
|{{infobox feature
 +
| core = 4.0
 +
| core_extension = {{extref|tessellation_shader}}
 +
}}
 +
|{{pipeline float}}
 +
}}
 +
 
'''Tessellation Shaders''' are two [[Shader]] stages, and a fixed-function stage, that is used to subdivide geometry efficiently.
 
'''Tessellation Shaders''' are two [[Shader]] stages, and a fixed-function stage, that is used to subdivide geometry efficiently.
  

Revision as of 01:44, 4 October 2012

Tessellation
Core in version 4.5
Core since version 4.0
Core ARB extension ARB_tessellation_shader

Tessellation Shaders are two Shader stages, and a fixed-function stage, that is used to subdivide geometry efficiently.