Difference between revisions of "Template:Object list"

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(All use pagelink template.)
m (sectioning.)
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<includeonly>* {{pagelink|Buffer Object}}s
+
<includeonly><div>* {{pagelink|Buffer Object}}s
 
** {{pagelink|Buffer Object Streaming}}{{#ifeq: {{{1|}}} | short |  |
 
** {{pagelink|Buffer Object Streaming}}{{#ifeq: {{{1|}}} | short |  |
 
** {{pagelink|Vertex Buffer Object}}s
 
** {{pagelink|Vertex Buffer Object}}s
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* '''Unconventional objects:'''
 
* '''Unconventional objects:'''
 
** {{pagelink|Sync Object}}s
 
** {{pagelink|Sync Object}}s
** {{pagelink|GLSL Object|Shader and program objects}}</includeonly>
+
** {{pagelink|GLSL Object|Shader and program objects}}</div></includeonly>
 
<noinclude>A list of OpenGL object types, usually used for side-bars or the front-page. This also includes important information about using certain object types.
 
<noinclude>A list of OpenGL object types, usually used for side-bars or the front-page. This also includes important information about using certain object types.
  

Revision as of 11:51, 1 December 2012

A list of OpenGL object types, usually used for side-bars or the front-page. This also includes important information about using certain object types.

It includes those that conform to the standard object paradigm and those that don't.

Use the with {{object list|short}} to remove some of the extraneous elements. This is primarily for the front page.

List follows: