Changes related to "Uniform (GLSL)"
This is a list of changes made recently to pages linked from a specified page (or to members of a specified category). Pages on your watchlist are bold.
1 August 2015
- (diff | hist) . . Geometry Shader; 19:16 . . (+319) . . Nguillemot (→Output limitations: added note about gl_Layer counting towards max output components)
30 July 2015
- (diff | hist) . . Uniform (GLSL)/Explicit Uniform Location; 08:54 . . (-123) . . Alfonse (Undo revision 12672 by Scygan (talk) See GLSL v 4.5, section 4.4.3. See talk page for details.)
- (diff | hist) . . Uniform (GLSL)/Explicit Uniform Location; 07:56 . . (+123) . . Scygan (It is allowed to use same location for uniform of the same name and type in different shaders of the same program - this is the major use case of this feature.)