Changes related to "Vertex Rendering"
This is a list of changes made recently to pages linked from a specified page (or to members of a specified category). Pages on your watchlist are bold.
7 February 2016
29 January 2016
|00:20||Sampler (GLSL) (2 changes | history) . . (+66) . . [Alfonse (2×)]|
|00:20 (cur | prev) . . (+13) . . Alfonse (→Version 4.20 binding)|
|00:18 (cur | prev) . . (+53) . . Alfonse (→Binding textures to samplers: Clarified how sampler types get values.)|
23 January 2016
|19:31||Blending (diff | hist) . . (+137) . . Alfonse (→Blending Parameters: This is linear interpolation. Also, whether you want the written alpha to be a blend of the source and dest is dealer's choice. Most of the time, you don't care.)|