Changes related to "Uniform (GLSL)"

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Show new changes starting from 15:50, 6 February 2016
   
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29 January 2016

     00:20  Sampler (GLSL)‎‎ (2 changes | history) . . (+66). . [Alfonse‎ (2×)]
     00:20 (cur | prev) . . (+13). . Alfonse (Talk | contribs) (Version 4.20 binding)
     00:18 (cur | prev) . . (+53). . Alfonse (Talk | contribs) (Binding textures to samplers: Clarified how sampler types get values.)
     00:13  Uniform (GLSL)/Explicit Uniform Location‎‎ (2 changes | history) . . (+541). . [Alfonse‎ (2×)]
     00:13 (cur | prev) . . (+540). . Alfonse (Talk | contribs) (Clarified forbidding of multiple explicit assignments.)
 m   00:05 (cur | prev) . . (+1). . Alfonse (Talk | contribs) (Pluralizing word)

19 January 2016

     15:09  Layout Qualifier (GLSL)‎ (diff | hist) . . (+54). . Alfonse (Talk | contribs) (Interface components)

9 January 2016

     10:19  Sampler (GLSL)‎‎ (2 changes | history) . . (+143). . [Alfonse‎ (2×)]
     10:19 (cur | prev) . . (-64). . Alfonse (Talk | contribs) (Multibind and textures: Correction and clarification.)
     09:44 (cur | prev) . . (+207). . Alfonse (Talk | contribs) (Binding textures to samplers: Clarified language)