Changes related to "Uniform (GLSL)"
This is a list of changes made recently to pages linked from a specified page (or to members of a specified category). Pages on your watchlist are bold.
18 June 2015
- (diff | hist) . . Fragment Shader; 11:20 . . (+556) . . Alfonse (→Special operations: Added a section for what happens if you have no fragment shader.)
16 June 2015
14 June 2015
- (diff | hist) . . Sampler (GLSL); 10:50 . . (+236) . . Alfonse (→Offset texture access: Correction for the dimensionality of the offset.)