Changes related to "Shader"
This is a list of changes made recently to pages linked from a specified page (or to members of a specified category). Pages on your watchlist are bold.
28 May 2016
25 May 2016
|15:49||Tessellation Evaluation Shader (diff | hist) . . (+33) . . Alfonse (→Primitive ordering)|
|15:44||Fragment (diff | hist) . . (+488) . . Alfonse (→Fragment shader inputs)|
7 May 2016
|23:25||Core Language (GLSL) (diff | hist) . . (+524) . . Alfonse (→Scope)|
|23:18||Sampler (GLSL) (diff | hist) . . (+1,224) . . Alfonse (→Non-uniform flow control: Better definition of UCF, based on dynamically uniform.)|
|10:54||Data Type (GLSL) (diff | hist) . . (+71) . . Alfonse (→Opaque types)|