Changes related to "Memory Model"
This is a list of changes made recently to pages linked from a specified page (or to members of a specified category). Pages on your watchlist are bold.
29 January 2016
|00:20||Sampler (GLSL) (2 changes | history) . . (+66) . . [Alfonse (2×)]|
|00:20 (cur | prev) . . (+13) . . Alfonse (→Version 4.20 binding)|
|00:18 (cur | prev) . . (+53) . . Alfonse (→Binding textures to samplers: Clarified how sampler types get values.)|
24 January 2016
|12:47||Vertex Rendering (diff | hist) . . (+203) . . Alfonse (→Instancing: Clarifying issue for draw parameters.)|
23 January 2016
|19:31||Blending (diff | hist) . . (+137) . . Alfonse (→Blending Parameters: This is linear interpolation. Also, whether you want the written alpha to be a blend of the source and dest is dealer's choice. Most of the time, you don't care.)|
|10:13||Texture Storage (diff | hist) . . (-237) . . Alfonse (→Texture completeness: Textures that are mipmap complete aren't always complete.)|
20 January 2016
|17:40||Blending (diff | hist) . . (+660) . . Erichaines (Old text incorrectly composited the alphas, simply copying the source alpha. Also, explain the "over" equation so that the user can see the correlation. Other little fixes.)|