Changes related to "Geometry Shader"

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Show new changes starting from 18:46, 13 February 2016
   
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11 February 2016

 m   23:01  Transform Feedback‎ (diff | hist) . . (+16). . Nguillemot (Talk | contribs) (Feedback objects: fix link to above section)

7 February 2016

     10:32  Rasterization‎ (diff | hist) . . (+37). . Alfonse (Talk | contribs) (Name for discrete elements.)

24 January 2016

     12:47  Vertex Rendering‎ (diff | hist) . . (+203). . Alfonse (Talk | contribs) (Instancing: Clarifying issue for draw parameters.)

23 January 2016

     19:31  Blending‎ (diff | hist) . . (+137). . Alfonse (Talk | contribs) (Blending Parameters: This is linear interpolation. Also, whether you want the written alpha to be a blend of the source and dest is dealer's choice. Most of the time, you don't care.)

20 January 2016

     17:40  Blending‎ (diff | hist) . . (+660). . Erichaines (Talk | contribs) (Old text incorrectly composited the alphas, simply copying the source alpha. Also, explain the "over" equation so that the user can see the correlation. Other little fixes.)

19 January 2016

     15:09  Layout Qualifier (GLSL)‎ (diff | hist) . . (+54). . Alfonse (Talk | contribs) (Interface components)