Changes related to "Category:OpenGL Shading Language"
This is a list of changes made recently to pages linked from a specified page (or to members of a specified category). Pages on your watchlist are bold.
16 August 2015
- (diff | hist) . . m Memory Model; 21:14 . . (0) . . Alfonse (→Internal visibility: link fixup)
- (diff | hist) . . Memory Model; 21:06 . . (+2,146) . . Alfonse (→Incoherent memory access: Major reworking of language)
10 August 2015
- (diff | hist) . . Data Type (GLSL); 14:17 . . (+29) . . Alfonse (→Structs: Correction on opaque types.)
4 August 2015
- (diff | hist) . . Tessellation; 23:48 . . (+1,239) . . Alfonse (→Tessellation primitive generation: Order of primitive generation specified.)
- (diff | hist) . . m Geometry Shader; 12:36 . . (+29) . . Nguillemot (→Output limitations: more math formatting)
- (diff | hist) . . Geometry Shader; 12:19 . . (+20) . . Alfonse (→Output limitations: Formatting.)