Changes related to "Built-in Variable (GLSL)"
This is a list of changes made recently to pages linked from a specified page (or to members of a specified category). Pages on your watchlist are bold.
29 January 2016
|00:20||Sampler (GLSL) (2 changes | history) . . (+66) . . [Alfonse (2×)]|
|00:20 (cur | prev) . . (+13) . . Alfonse (→Version 4.20 binding)|
|00:18 (cur | prev) . . (+53) . . Alfonse (→Binding textures to samplers: Clarified how sampler types get values.)|
|00:18||Uniform (GLSL) (diff | hist) . . (+88) . . Alfonse (→Implementation limits)|
24 January 2016
|12:47||Vertex Rendering (diff | hist) . . (+203) . . Alfonse (→Instancing: Clarifying issue for draw parameters.)|