Changes related to "Layout Qualifier (GLSL)"

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Show new changes starting from 17:35, 12 February 2016
   
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11 February 2016

 m   23:41  Atomic Counter‎ (diff | hist) . . (0). . Nguillemot (Talk | contribs) (Limitations: typo fix: nubmer -> number)
 m   23:01  Transform Feedback‎ (diff | hist) . . (+16). . Nguillemot (Talk | contribs) (Feedback objects: fix link to above section)

29 January 2016

     00:20  Sampler (GLSL)‎‎ (2 changes | history) . . (+66). . [Alfonse‎ (2×)]
     00:20 (cur | prev) . . (+13). . Alfonse (Talk | contribs) (Version 4.20 binding)
     00:18 (cur | prev) . . (+53). . Alfonse (Talk | contribs) (Binding textures to samplers: Clarified how sampler types get values.)
     00:18  Uniform (GLSL)‎ (diff | hist) . . (+88). . Alfonse (Talk | contribs) (Implementation limits)
     00:13  Uniform (GLSL)/Explicit Uniform Location‎‎ (2 changes | history) . . (+541). . [Alfonse‎ (2×)]
     00:13 (cur | prev) . . (+540). . Alfonse (Talk | contribs) (Clarified forbidding of multiple explicit assignments.)
 m   00:05 (cur | prev) . . (+1). . Alfonse (Talk | contribs) (Pluralizing word)