Changes related to "Layout Qualifier (GLSL)"
This is a list of changes made recently to pages linked from a specified page (or to members of a specified category). Pages on your watchlist are bold.
11 February 2016
|m 23:41||Atomic Counter (diff | hist) . . (0) . . Nguillemot (→Limitations: typo fix: nubmer -> number)|
|m 23:01||Transform Feedback (diff | hist) . . (+16) . . Nguillemot (→Feedback objects: fix link to above section)|
29 January 2016
|00:20||Sampler (GLSL) (2 changes | history) . . (+66) . . [Alfonse (2×)]|
|00:20 (cur | prev) . . (+13) . . Alfonse (→Version 4.20 binding)|
|00:18 (cur | prev) . . (+53) . . Alfonse (→Binding textures to samplers: Clarified how sampler types get values.)|
|00:18||Uniform (GLSL) (diff | hist) . . (+88) . . Alfonse (→Implementation limits)|
|00:13||Uniform (GLSL)/Explicit Uniform Location (2 changes | history) . . (+541) . . [Alfonse (2×)]|
|00:13 (cur | prev) . . (+540) . . Alfonse (Clarified forbidding of multiple explicit assignments.)|
|m||00:05 (cur | prev) . . (+1) . . Alfonse (Pluralizing word)|