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Show new changes starting from 18:39, 26 May 2016
   

25 May 2016

     15:49  Tessellation Evaluation Shader‎ (diff | hist) . . (+33). . Alfonse (Talk | contribs) (Primitive ordering)
 m   15:45  Face Culling‎ (diff | hist) . . (+1). . Alfonse (Talk | contribs) (Tessellation: grammar)
     15:44  Fragment‎ (diff | hist) . . (+488). . Alfonse (Talk | contribs) (Fragment shader inputs)

22 May 2016

     17:45 (User creation log) . . User account Mohamedsaad (Talk | contribs) was created ‎

11 May 2016

     11:12 (User creation log) . . User account Lupupam (Talk | contribs) was created ‎
     10:28  Legacy OpenGL‎ (diff | hist) . . (+69). . Alfonse (Talk | contribs) (Removed functionality: Direct link to the appropriate appendix.)

9 May 2016

     14:46 (User creation log) . . User account Mody (Talk | contribs) was created ‎

7 May 2016

     23:25  Core Language (GLSL)‎ (diff | hist) . . (+524). . Alfonse (Talk | contribs) (Scope)
     23:18  Sampler (GLSL)‎ (diff | hist) . . (+1,224). . Alfonse (Talk | contribs) (Non-uniform flow control: Better definition of UCF, based on dynamically uniform.)
     10:54  Data Type (GLSL)‎ (diff | hist) . . (+71). . Alfonse (Talk | contribs) (Opaque types)

5 May 2016

     11:44 (Abuse Filter log). . [Webmaster‎ (2×)]
     11:44 . . Webmaster (Talk | contribs) modified Special:AbuseFilter/5 (details) ‎
     09:50 . . Webmaster (Talk | contribs) modified Special:AbuseFilter/12 (details) ‎
     09:36  Compute Shader‎ (diff | hist) . . (+24). . Alfonse (Talk | contribs) (Local size)

29 April 2016

     17:05  Core Language (GLSL)‎‎ (2 changes | history) . . (+25). . [Alfonse‎ (2×)]
     17:05 (cur | prev) . . (+8). . Alfonse (Talk | contribs) (Dynamically uniform expression)
     17:04 (cur | prev) . . (+17). . Alfonse (Talk | contribs) (Dynamically uniform expression: sectioning)
     11:43  Small Float Formats‎ (diff | hist) . . (+72). . Alfonse (Talk | contribs) (Numeric limits and precision: Corrected digits of precision.)