Difference between revisions of "Rasterization"

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(stub for rasterization.)
 
(See also section.)
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'''Rasterization''' is the process whereby each individual [[Primitive]] is broken down into discrete elements based on the sample coverage of the primitive.
 
'''Rasterization''' is the process whereby each individual [[Primitive]] is broken down into discrete elements based on the sample coverage of the primitive.
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== See also ==
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* Prior pipeline stage:
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** [[Vertex Post-Processing]], if present.
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* Next pipeline stage:
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** [[Fragment Shader]]
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* [[Primitive]]
  
 
{{stub}}
 
{{stub}}
  
 
[[Category:General OpenGL]]
 
[[Category:General OpenGL]]

Revision as of 23:28, 3 October 2012

Rasterization is the process whereby each individual Primitive is broken down into discrete elements based on the sample coverage of the primitive.

See also