Difference between revisions of "Primitive"

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''Primitives'' are ways that OpenGL interprets vertex streams, converting them from vertices into triangles, lines, points, and so forth.
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'''Primitives''' are ways that OpenGL interprets vertex streams, converting them from vertices into triangles, lines, points, and so forth.
  
 
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[[Category:Vertex Specification]]
 
[[Category:Vertex Specification]]

Revision as of 15:43, 5 September 2009

Primitives are ways that OpenGL interprets vertex streams, converting them from vertices into triangles, lines, points, and so forth.