Portal:OpenGL Shading Language/Vertex Shader

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Revision as of 02:33, 25 July 2013 by Alfonse (talk | contribs) (Vertex shader summary.)

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The Vertex Shader is the programmable Shader stage in the rendering pipeline that handles the processing of individual vertices. Vertex shaders are fed Vertex Attribute data, as specified from a vertex array object by a rendering command. A vertex shader receives a single vertex from the vertex stream and generates a single vertex to the output vertex stream. There must be a 1:1 mapping from input vertices to output vertices.

Vertex shaders typically perform transformations to post-projection space, for consumption by the Vertex Post-Processing stage. They can also be used to do per-vertex lighting, or to perform setup work for later Vertex Processing shader stages.