Platform Specific

Revision as of 18:57, 2 October 2012 by Alfonse (Talk | contribs) (Alfonse moved page Platform specifics to Platform Specific: Rename in accord with Wikipedia standard.)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

This section describes all sorts of OS specific issues that OpenGL developers may run in to. The section is further split up per platform: