Difference between revisions of "OpenGL Reference"

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m (Changed location of reference.)
(Cleaned up links to OpenGL and GLSL reference pages)
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The text boxes in the upper-right corner explain when the function was introduced and some of the etymology behind that function. So if you see that a function was introduced into the OpenGL API in version 2.1, then you know it will be available in version 3.2, 4.0, or whenever. However, the function may have reduced functionality in versions lower than {{current version}}. For example, before version 3.0, [[GLAPI/glTexImage2D|glTexImage2D]] did not take integral [[Image Format|image formats]].
 
The text boxes in the upper-right corner explain when the function was introduced and some of the etymology behind that function. So if you see that a function was introduced into the OpenGL API in version 2.1, then you know it will be available in version 3.2, 4.0, or whenever. However, the function may have reduced functionality in versions lower than {{current version}}. For example, before version 3.0, [[GLAPI/glTexImage2D|glTexImage2D]] did not take integral [[Image Format|image formats]].
  
If you are interested in GL 2.1 or compatibility documentation, that can be found [http://www.opengl.org/sdk/docs/man/ on the OpenGL website]. Documentation for [[GLSL Standard Function|GLSL standard functions]] can likewise be found [http://www.opengl.org/sdk/docs/manglsl/ on that website].
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Documentation for all versions of OpenGL and GLSL is available at:
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* [http://www.opengl.org/sdk/docs/man/ OpenGL 4 reference pages]
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* [http://www.opengl.org/sdk/docs/man3/ OpenGL 3 reference pages]
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* [http://www.opengl.org/sdk/docs/man2/ OpenGL 2 reference pages]
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* [[GLSL Standard Function|GLSL standard functions]] [http://www.opengl.org/sdk/docs/manglsl/ documentation]

Revision as of 13:57, 11 March 2013

Documentation for the OpenGL API, version 4.5 core, is available on this wiki. It can be found on this page. These pages describe each function in the OpenGL 4.5 API.

The text boxes in the upper-right corner explain when the function was introduced and some of the etymology behind that function. So if you see that a function was introduced into the OpenGL API in version 2.1, then you know it will be available in version 3.2, 4.0, or whenever. However, the function may have reduced functionality in versions lower than 4.5. For example, before version 3.0, glTexImage2D did not take integral image formats.

Documentation for all versions of OpenGL and GLSL is available at: