OpenGL Object

Revision as of 04:54, 15 August 2009 by Alfonse (talk | contribs) (Just a stub for now. Should detail the standard GL object model and places where it gets changed.)

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OpenGL Objects are defined in terms of the context state that they contain. Objects are almost always created in a two-stage process: the name is created with a generation function, and the object within that name is created with another function.